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summary

3 Minutes to Midnight is Scarecrow Studio ’s first adventure game with its development led by Jan Serra It is a classic point-and-click adventure game telling the story of Betty Anderson Do you love unexpected stories and puzzling twists, as well as the feeling of satisfaction that comes when you solve riddles – the harder they are the better? You can’t stop laughing at funny dialogues? You can’t get enough of the "give me more" feeling after you discover the last clue? Then you will love this game! Move around beautifully drawn 2D scenes full of details Experience a very personal, complex, and interactive story driven by exploration and puzzle-solving
Meet the peculiar characters of this game, and find out about their background stories Furthermore, there are multiple Easter eggs hidden in the game Can you spot them all?

Rating

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Genres

Point-and-click
Puzzle
Adventure
Indie

Developer

Scarecrow Studio

Publisher

Scarecrow Studio

Player Perspectives

Third person
Side view

Themes

Science fiction
Thriller
Comedy
Mystery

Deals on 3 Minutes to Midnight

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Media

Screenshots
Videos
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
3 Minutes to Midnight
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3 Minutes to Midnight

Storyline

Somewhere, in the middle of nowhere, an explosion shatters the night. Everyone wakes up with a jolt. Where are they? Who are they? It turns out that whatever blew up in the desert seems to have done more than just wipe their memories clean. Embark on an adventure with Betty as she delves into a town where danger lurks at every turn, and characters are as deceiving and bizarre as they come. Featuring a power-hungry mayor, a potbelly pig with a vendetta, a sheriff obsessed with the supernatural, and believe it or not, a kraken who doesn’t read fine print. Oh, and there’s also this itsy-bitsy thing about a doomsday plot to eradicate everyone’s very existence. But hey, let’s worry about that later, shall we?