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summary

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms Pac-Man This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh
Like her boyfriend, Ms Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics One touch from any of these ghosts means a loss of life for Ms Pac-Man Ms Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze During this time, the ghosts turn blue, and Ms Pac-Man can eat them for bonus points The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms Pac-Man again Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms Pac-Man, leading all the way up to the arrival of "Junior"

Rating

80
81 reviews

Genres

Arcade

Developer

General Computer Corporation (GCC)

Publishers

Bally MidwayAtarisoftNamco HometekAtari, Inc.Tengen

Player Perspectives

Bird view / Isometric

Themes

Action