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The Curse of Azriel

(1983)

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summary

A superb graphic fantasy role playing/trading game You start the game as a new captain of a merchant ship at anchor just outside the port of Aron's Bay Your first ship is just a coastal vessel and unsuited to the rigours of travel across the vast oceans, but make a profit from your trading around the coastal ports and you'll soon be able to buy yourself and your men a larger, ocean-going vessel

Rating

Not enough ratings

Genres

Adventure

Developer

Publisher

LAPD

Player Perspectives

Bird view / Isometric
Text

Themes

Fantasy

Websites

Media

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The Curse of Azriel
The Curse of Azriel
The Curse of Azriel
The Curse of Azriel
The Curse of Azriel
The Curse of Azriel
The Curse of Azriel

Storyline

The story so far... Over nine hundred years had passed since Lord Azriel had last walked the world. It was said that He came to purge the world of evil and bring scholarship and enlightenment to those that sought it. In those days the world had been a terrible place ruled by barbarian chieftains on land and ruthless pirates at sea. Lord Azriel brought order to the chaos and created the roots of civilisation by forming a world of justice and equality and inspiring men to strive for a better life through commerce and trade. Since His passing however, His deeds were gradually forgotten. Pirates were rife once more upon the oceans, slavery became a profitable business and thieves and cut throats infested every city. His good works were remembered only to a few faithful followers who, now outcast by society as religious zealots, were forced to confine themselves to a small island where they could lead a monastic and simple life. They raised an immense tower and within its walls the servants lived, worked, prayed and died. Although the servants of Azriel led a simple life, as an order they were far from poor.