Poster Missing

Tom Clancy's Splinter Cell: Chaos Theory

(2005)

Avaiable on:

summary

Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version Also one of the seven levels is completely new Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons
But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time He also activates his gadgets, eg night vision, there The lockpicking mini game uses the stylus

Rating

Not enough ratings

Genres

Arcade

Developer

Publisher

Gameloft

Player Perspectives

Third person

Themes

Action
Stealth

Websites