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War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930

(2005)

summary

Enter War Plan Orange: Dreadnoughts in the Pacific 1922-1930, where you will command the pacific fleet for either power in four different campaigns The two major campaigns will take you from 1922 - 1926 and from 1926 - 1930 With incredible attention to detail and historical accuracy, War Plan Orange is the perfect modification to War in the Pacific for anyone who loves the time period between World War 1 and World War 2
The lack of airpower and inefficient fuels, as well as the natural resources required by both sides make War Plan Orange a completely different experience

Rating

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Genres

Turn-based strategy (TBS)

Developer

Publisher

Matrix Games

Player Perspectives

Bird view / Isometric

Themes

Warfare

Media

Screenshots
Videos
War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930

Storyline

The Year is 1922. World War 1 has come and gone and the world has settled into an uneasy peace. The alliance between the United States and the other powers is weak as the powers try to maintain peace in Europe. Fearful of the growing strength of Japan, the United States created a series of plans in case of a pacific war with Japan. Their name: War Plan Orange. Consisting of three different scenarios, War Plan Orange was a comprehensive and real life "What if" scenario for the war in the pacific. In the world of Matrix Games a different story is going to unfold, and Japan, seeking natural resources to grow their power, will turn the full strength of their navy against the industrial giant of the United States.