Poster Missing

summary

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity The purpose of the game is not initially clear Like its predecessor, Zork II is essentially a treasure hunt
Unlike the previous game, the ten treasures are tied together by a crude plot Finding the treasures does not end the game, nor are all the treasures needed to finish the game Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale

Rating

47
16 reviews

Genres

Adventure

Developer

Infocom

Publisher

Infocom

Player Perspectives

Text

Themes

Fantasy

Buy Zork II: The Wizard of Frobozz here

Media

Screenshots
Videos
Zork II: The Wizard of Frobozz
Zork II: The Wizard of Frobozz
Zork II: The Wizard of Frobozz

Storyline

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.